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mission_3do_r5.3do
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1998-09-17
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# MODEL 'R5.3do' created from '\\Tanis\droids\LEC-SimChars\R5d4\R5.prj in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 10
0: R2FOOTSD.MAT
1: R2FOOTFT.MAT
2: R2BASE.MAT
3: R5LEGSD.MAT
4: R5LEGFT.MAT
5: R5BODYFT.MAT
6: R5BODYBK.MAT
7: R5HEADBK.MAT
8: R5HEADFT.MAT
9: dflt.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.076924
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.061275
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 8
# Mesh definition
MESH 0
NAME l~leg
RADIUS 0.032961
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 20
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TEXTURE VERTICES 30
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VERTEX NORMALS
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FACES 13
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FACE NORMALS
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# Mesh definition
MESH 1
NAME m~leg
RADIUS 0.012390
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
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TEXTURE VERTICES 8
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VERTEX NORMALS
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FACES 4
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FACE NORMALS
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# Mesh definition
MESH 2
NAME m~foot
RADIUS 0.017893
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 24
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VERTEX NORMALS
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FACES 6
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FACE NORMALS
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# Mesh definition
MESH 3
NAME l~foot
RADIUS 0.017893
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
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TEXTURE VERTICES 24
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VERTEX NORMALS
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FACES 6
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FACE NORMALS
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24: 2 0x0001 4 3 0 0.0000 3 34, 22 35, 23 41, 29
25: 2 0x0001 4 3 0 0.0000 3 34, 22 41, 29 40, 28
26: 2 0x0001 4 3 0 0.0000 4 35, 23 36, 24 42, 30 41, 29
27: 2 0x0001 4 3 0 0.0000 3 36, 24 37, 25 43, 31
28: 2 0x0001 4 3 0 0.0000 3 36, 24 43, 31 42, 30
29: 2 0x0001 4 3 0 0.0000 3 37, 25 32, 20 38, 26
30: 2 0x0001 4 3 0 0.0000 3 37, 25 38, 26 43, 31
FACE NORMALS
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0: -0.592009 0.805931 0.000106
1: -0.951631 0.307243 0.000105
2: 0.953790 0.300475 0.000105
3: 0.597837 0.801618 0.000106
4: 0.003674 0.999993 0.000107
5: -0.953790 -0.300474 0.000105
6: -0.597838 -0.801617 0.000106
7: -0.003673 -0.999993 0.000107
8: 0.592009 -0.805931 0.000106
9: 0.951632 -0.307241 0.000105
10: 0.000000 -0.000002 -1.000000
11: -0.002602 -0.957566 0.288201
12: 0.829556 -0.451762 0.328249
13: 0.832007 -0.479367 0.279234
14: 0.846834 0.455039 0.275339
15: 0.822430 0.467550 0.324044
16: 0.002603 0.957567 0.288199
17: -0.815442 0.444076 0.371284
18: -0.821166 0.495883 0.282466
19: -0.846831 -0.455038 0.275351
20: -0.810987 -0.472544 0.344966
21: -0.002362 -0.954760 -0.297367
22: 0.800569 -0.478953 -0.360130
23: 0.804205 -0.509024 -0.306838
24: 0.820583 0.484399 -0.303316
25: 0.792880 0.495184 -0.355153
26: 0.002362 0.954761 -0.297365
27: -0.784257 0.469195 -0.405952
28: -0.792297 0.525613 -0.309832
29: -0.820580 -0.484397 -0.303328
30: -0.780014 -0.499300 -0.377196
# Mesh definition
MESH 5
NAME head
RADIUS 0.025893
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 20
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TEXTURE VERTICES 14
0: 64.000000 -0.000001
1: 47.944988 -0.000001
2: 15.944994 -0.000001
3: -0.000003 -0.000001
4: 53.950878 -31.999998
5: 42.949783 -31.999998
6: 21.022985 -31.999998
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10: 48.055012 -0.000001
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12: 43.025169 -31.999998
13: 21.098358 -31.999998
VERTEX NORMALS
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1: -0.493786 -0.836923 -0.236083
2: 0.497129 -0.835122 -0.235447
3: 0.705224 -0.386877 -0.594125
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12: 0.700990 0.388095 -0.598326
13: 0.490859 0.834198 -0.251340
14: -0.370014 0.622922 0.689245
15: -0.525043 0.288032 0.800854
16: 0.523457 0.289806 0.801253
17: 0.367246 0.624121 0.689640
18: -0.537468 0.589479 -0.603028
19: -0.537468 0.589479 -0.603028
FACES 10
# num: material: type: geo: light: tex: extralight: verts:
0: 7 0x0000 4 3 0 0.0000 4 0, 0 1, 1 5, 5 4, 4
1: 7 0x0000 4 3 0 0.0000 4 1, 1 2, 2 6, 6 5, 5
2: 7 0x0000 4 3 0 0.0000 4 2, 2 3, 3 7, 7 6, 6
3: 7 0x0000 4 3 0 0.0000 5 1, 1 0, 0 9, 9 3, 3 2, 2
4: 7 0x0000 4 3 0 0.0000 5 4, 4 5, 5 6, 6 7, 7 8, 8
5: 8 0x0000 4 3 0 0.0000 4 10, 10 11, 0 15, 4 14, 12
6: 8 0x0000 4 3 0 0.0000 4 12, 3 13, 11 17, 13 16, 7
7: 8 0x0000 4 3 0 0.0000 4 13, 11 10, 10 14, 12 17, 13
8: 8 0x0000 4 3 0 0.0000 5 11, 0 10, 10 13, 11 12, 3 19, 9
9: 8 0x0000 4 3 0 0.0000 5 14, 12 15, 4 18, 8 16, 7 17, 13
FACE NORMALS
# num: x: y: z:
0: -0.836513 -0.463127 0.292849
1: 0.001978 -0.951335 0.308153
2: 0.837983 -0.459707 0.294030
3: 0.000000 0.000000 -1.000000
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5: -0.840966 0.461343 0.282735
6: 0.838842 0.464415 0.284011
7: -0.001991 0.957783 0.287487
8: 0.000000 0.000000 -1.000000
9: 0.000000 0.000000 1.000000
# Mesh definition
MESH 6
NAME r~leg
RADIUS 0.032961
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 20
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TEXTURE VERTICES 30
0: 24.857143 -1.783285
1: 24.857138 -36.236866
2: 31.999994 -39.895050
3: 31.999992 -54.985069
4: 24.285707 -60.097633
5: 7.714282 -60.097633
6: 0.000007 -54.985069
7: 0.000009 -39.895050
8: 7.142859 -36.236866
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VERTEX NORMALS
# num: x: y: z:
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1: -0.732216 0.633500 -0.250074
2: -0.473475 0.819284 -0.323412
3: -0.465193 0.842226 0.272490
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9: -0.707107 -0.707107 0.000000
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15: 0.489613 -0.396826 0.776407
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17: 0.473475 -0.819284 -0.323412
18: 0.732216 -0.633500 -0.250074
19: 0.707107 -0.707107 0.000000
FACES 13
# num: material: type: geo: light: tex: extralight: verts:
0: 3 0x0000 4 3 0 0.0000 4 0, 0 9, 9 8, 8 1, 1
1: 3 0x0000 4 3 0 0.0000 8 6, 6 5, 5 4, 4 3, 3 2, 2 1, 1 8, 8 7, 7
2: 3 0x0000 4 3 0 0.0000 4 18, 8 19, 9 10, 0 11, 1
3: 3 0x0000 4 3 0 0.0000 8 14, 4 15, 5 16, 11 17, 12 18, 8 11, 1 12, 2 13, 10
4: 4 0x0000 4 3 0 0.0000 4 0, 13 1, 14 11, 20 10, 19
5: 4 0x0000 4 3 0 0.0000 4 1, 14 2, 15 12, 21 11, 20
6: 4 0x0000 4 3 0 0.0000 4 2, 15 3, 16 13, 22 12, 21
7: 4 0x0000 4 3 0 0.0000 4 3, 16 4, 17 14, 23 13, 22
8: 4 0x0000 4 3 0 0.0000 4 5, 17 6, 16 16, 24 15, 23
9: 4 0x0000 4 3 0 0.0000 4 6, 16 7, 15 17, 21 16, 24
10: 4 0x0000 4 3 0 0.0000 4 7, 15 8, 18 18, 25 17, 21
11: 4 0x0000 4 3 0 0.0000 4 8, 18 9, 13 19, 19 18, 25
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FACE NORMALS
# num: x: y: z:
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1: -1.000000 0.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 1.000000 0.000000 0.000000
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6: 0.000000 1.000000 0.000000
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# Mesh definition
MESH 7
NAME r~foot
RADIUS 0.017893
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 8
# num: x: y: z: i:
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1: 0.007172 0.011824 -0.006811 0.000000
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TEXTURE VERTICES 24
0: 31.866198 0.025598
1: 31.866199 0.025598
2: 25.929296 -16.025599
3: 25.929295 -16.025599
4: 0.022298 0.025598
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VERTEX NORMALS
# num: x: y: z:
0: -0.653959 0.685038 -0.321030
1: 0.653959 0.685038 -0.321030
2: 0.469538 0.491853 0.733222
3: -0.469538 0.491853 0.733222
4: -0.696658 -0.630641 -0.341993
5: 0.696658 -0.630641 -0.341992
6: 0.484616 -0.438693 0.756767
7: -0.484616 -0.438692 0.756767
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 6, 6 5, 5 1, 1 2, 2
1: 0 0x0000 4 3 0 0.0000 4 4, 4 7, 7 3, 3 0, 0
2: 1 0x0000 4 3 0 0.0000 4 2, 10 1, 9 0, 8 3, 11
3: 1 0x0000 4 3 0 0.0000 4 6, 14 7, 15 4, 12 5, 13
4: 1 0x0000 4 3 0 0.0000 4 5, 21 4, 20 0, 16 1, 17
5: 1 0x0000 4 3 0 0.0000 4 7, 23 6, 22 2, 18 3, 19
FACE NORMALS
# num: x: y: z:
0: 0.974429 0.069325 0.213735
1: -0.974429 0.069325 0.213735
2: 0.000000 0.951414 0.307915
3: 0.000000 -0.951414 0.307914
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 9
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 3 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 $$$DUMMY
1: 0x0000 0x00001 4 0 2 4 2 0.000026 0.000131 -0.017793 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 BODY
2: 0x0000 0x00001 5 1 -1 6 0 -0.000026 0.000169 0.027997 0.000000 0.000000 0.000000 0.000050 -0.000000 0.004405 head
3: 0x0000 0x00001 3 4 -1 -1 0 -0.002831 0.000668 -0.050715 0.000000 0.000000 0.000000 0.000040 -0.000000 -0.003970 l~foot
4: 0x0000 0x00001 0 0 3 8 1 -0.020222 0.000350 0.000194 0.000000 0.000000 0.000000 -0.002889 -0.000000 -0.024701 l~leg
5: 0x0000 0x00001 2 6 -1 -1 0 -0.000281 0.000455 -0.016025 0.000000 0.000000 0.000000 0.000105 0.000380 -0.005115 m~foot
6: 0x0000 0x00001 1 1 5 -1 1 -0.000307 0.002409 0.008318 0.000000 0.000000 0.000000 -0.000116 -0.000000 -0.009242 m~leg
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8: 0x0000 0x00001 6 0 7 -1 1 0.020242 0.000350 0.000084 0.000000 0.000000 0.000000 0.002551 0.000000 -0.024591 r~leg